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1. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Omg i can't wait for the succubus :D! The only problem i have is what others and Rise said was that the cruor doesn't have any synergy with its bonus'. I think it will end up being ship that is used more but still less than the others. I can see ...
- by Vivian Marcos - at 2014.02.25 23:55:00
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2. AFK Ratting - in Ships and Modules [original thread]
Well since the change to drone aggro by npcs and the slight nerf to omni"s afk ratting in and of itself has been nerfed... I would auggest talking to those who boast and ask them but for regular ratting that looks fine. That being said the fit mig...
- by Vivian Marcos - at 2014.02.12 19:52:00
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3. Highsec Hauling - in Ships and Modules [original thread]
Bertrand Butler wrote: Since you are limited to T1 Minnie Industrials and work in HighSec, I really think that the wreathe platform is the best for your application. [Wreathe, HSH] Nanofiber Internal Structure II Reactor Control Unit II Expan...
- by Vivian Marcos - at 2014.02.04 18:31:00
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4. Quantum Anomaly DPS Analyzer v0.9.1 - in Ships and Modules [original thread]
So why must it be that the comma's separate a value into decimals and a period separate a value by thousands? Is that the way so many programs like it?
- by Vivian Marcos - at 2014.02.04 18:28:00
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5. Pilgrim w/ active tank?Plus arc implant? - in Ships and Modules [original thread]
hmm well in my experience pilgrims are generally plated to make best use of all the cap you get. The idea is to neut them out so their guns stop working and you dont take any more damage (or not much at least). Still i suppose it is feasible, once...
- by Vivian Marcos - at 2014.01.27 01:42:00
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6. New Ship Type - Anti-ECM - in Ships and Modules [original thread]
Shouldn't this be in F&I as this appears to be an idea for the game if not a feature for it?
- by Vivian Marcos - at 2014.01.11 14:48:00
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7. BIG ships - in Ships and Modules [original thread]
Do you have enough experience to decide on what type of PVP/PVE you want? Nullsec blobs, Small gang, FW blobs, HS blobs, wardecks, WH, suicide ganking, etc etc... Dreds take a while to skill into, so first find out what you want to use it in. Se...
- by Vivian Marcos - at 2014.01.10 02:29:00
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8. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
First off, the MSI modules looks frickin amazing! I love the skin of that little bugger! I am quite looking forward to these modules, this will make scouts a lot more important and the need of actually good professional scouts. I have mixed feeli...
- by Vivian Marcos - at 2014.01.07 16:21:00
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9. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Sura Sadiva wrote: Petrus Blackshell wrote: Add-on: Do you really want to make the extremely expensive to fit Expanded Probe Launcher mandatory for intel gathering? Because that's what I'm getting here: an implication that solo pilots, or ...
- by Vivian Marcos - at 2014.01.07 00:20:00
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10. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Petrus Blackshell wrote: You say their are 3 belts in that direction the targets could be at. If there weren't MSI's there, there would still be 3 belts with a barge on D towards them. It would still require you to warp to each one, or to ...
- by Vivian Marcos - at 2014.01.07 00:10:00
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11. Bastion + Missions = Timebomb - in Ships and Modules [original thread]
Kagura Nikon wrote: Sid Crash wrote: There's nothing to fix because it's not EVE or CCP being the problem, it's you/your connection. Might as well "fix" siege mode then because ppl might disconnect and all that. Also using ASB in pve is dumb...
- by Vivian Marcos - at 2014.01.01 17:23:00
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12. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
can we get a thread update with the current LP prices? Lord knows i cant remember these things long enough :D
- by Vivian Marcos - at 2013.11.04 12:31:00
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13. MEANWHILE: In Curse... - in Warfare & Tactics [original thread]
Keith Planck wrote: This :D, i loved that movie a lot, nj
- by Vivian Marcos - at 2013.10.14 11:16:00
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14. FW or Piracy......that is the question. - in Warfare & Tactics [original thread]
Well the thing with being a pirate is your are gonna be chasing duders into and out of plexes quite a bit, a lot like FW people do. You can fight other pirates now so the bigger question is, do you see enough of your own militia around that dont u...
- by Vivian Marcos - at 2013.10.10 15:22:00
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15. Cyno in anomalys - in Ships and Modules [original thread]
Gh0stBust3rs wrote: Basically if there is an accel gate you cant light it in there. other then that fair game. Or around there as the gate itself is DED space (afaik)
- by Vivian Marcos - at 2013.10.01 13:06:00
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16. Falloff now = Max range - in Ships and Modules [original thread]
How i always figgered it to be was that Eve in game tool under fall off adds both the falloff and optimal together. But in eft they leave them separate so you can add them yourself.
- by Vivian Marcos - at 2013.09.30 11:27:00
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17. Out of Game ship list / comparison tool, sortable by attributes - in Ships and Modules [original thread]
There is eft/pyfa which are downloadable from some other post in this ships and modules. These programs allow you to select a ship, skills, and fit to see all its stats. There is EVEmon, which is more known for its skill planer, but has a comple...
- by Vivian Marcos - at 2013.09.30 11:22:00
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18. Armour Tanking - Rigs? - in Ships and Modules [original thread]
Well aside from using EFT/PYFA, If you have no cap problems then I suggest 1 of each. This means that either rig wont reduce the effect of the other.
- by Vivian Marcos - at 2013.09.30 11:13:00
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19. 5% reduced Capacitor use - Module Benifit - in Ships and Modules [original thread]
also, Eve Fitting Tool or Pyfa
- by Vivian Marcos - at 2013.09.11 11:14:00
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20. miasmos loadout - in Ships and Modules [original thread]
Mikhael Barviainen wrote: I did this loadout for mining ops and fast jumps now that the Miasmos is just an ore ship. If I had the ISK and skills, obviously I would buy an Orca. The tracking disruptor is to kill target locks. Any feedback would ...
- by Vivian Marcos - at 2013.09.11 11:13:00
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